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Classes


Tier 1
Sharp Sword: 2x with 40% chance of a critical strinke
Power of Darkness: increase attack damage around you 4%
Training: allstats +15

Tier 2
Sharp Sword: 2.25x with 50% chance of a critical strike
Power of Darkness: increase attack damage around you 8%
Blacksmoke: Cleave with 20%
Training: Allstats +75

Tier 3
Sharp Sword: 2.5x with 60% chance of a critical strike
Power of Darkness: increase attack damage around you 12%
Blacksmoke: Cleave with 25%
Shadow protection: 10% chance to block 500dmg
Training: Allstats +300

Tier 4
Sharp Sword: 2.75x with 65% chance of a critical strike
Power of Darkness: increase attack damage around you 16%
Blacksmoke: Cleave with 30%
Shadow protection: 15% chance to block 1000dmg
Dark Shackles: Nearby enemys attack speed, movement speed reduced by 15%
Training: Allstats +1000

Tier 5
Sharp Sword: 2.75x with 65% chance of a critical strike
Power of Darkness: increase attack damage around you 20%
Blacksmoke: Cleave with 30%
Shadow protection: 20% chance to block 3000dmg
Dark Shackles: Nearby enemys attack speed, movement speed reduced by 15%
Training: Allstats +15k

Shadow Explosion (Q): Heros gain 30% Attack damage for 30 sec, aoe on cast 30x Str

Tier 6
Sharp Sword: 2.75x with 65% chance of a critical strike
Power of Darkness: increase attack damage around you by 20%
Blacksmoke: Cleave with 30%
Shadow protection: 20% chance to block 10000dmg
Dark Shackles: Nearby enemys attack speed, movement speed reduced by 15%
Training: Allstats +50k

Shadow Explosion (Q): Heros gain 30% Attack damage for 30 sec, aoe on cast 30x Str
Dark Templar (W): Heros gain 50% attack damage, +77 armor, additional damage immunity, aoe on cast 70x Str for 15sec

Dis 1
Sharp Sword: ???x with ???% chance of a critical strike
Power of Darkness: increase attack damage around you by ???%
Blacksmoke: Cleave with ???%
Shadow protection: ???% chance to block ???dmg
Dark Shackles: Nearby enemys attack speed, movement speed reduced by ???%
Training: allstats +50k

Shadow Explosion (Q): Heros gain ???% Attack damage for 30 sec, aoe on cast ???x Str
Dark Templar (W): Heros gain ???% attack damage, +??? armor, additional damage immunity, aoe on cast ???x Str for 15sec
(E):

Dis 2
Sharp Sword: ???x with ???% chance of a critical strike
Power of Darkness: increase attack damage around you by ???%
Blacksmoke: Cleave with ???%
Shadow protection: ???% chance to block ???dmg
Dark Shackles: Nearby enemys attack speed, movement speed reduced by ???%
Training: allstats +50k

Shadow Explosion (Q): Heros gain ???% Attack damage for 30 sec, aoe on cast ???x Str
Dark Templar (W): Heros gain ???% attack damage, +??? armor, additional damage immunity, aoe on cast ???x Str for 15sec
(E):
(R):

Dis 3
Activ:Passiv:


The Dark knight takes in Dis the role as the buffer. He can buff Attack damage and Defence. His buffs can not just support the group, they also can deal quit a bit of aoe damage




Tier 1
Brave power: 3.25x with 30% a chance of a critical strike
Basic counterattack: Armor +1 and Damage +1% / Meele Damage reflect 300%
Training: allstats +15

Tier 2
Brave power: 3.5x with 30% a chance of a critical strike
Basic counterattack: Armor +3 and Damage +2% / Meele Damage reflect 350%
Knights Defense: Increases nearby Player armor by 11
Training: allstats +75

Tier 3
Brave power: 3.75x with 35% a chance of a critical strike
Basic counterattack: Armor +6 and Damage +3% / Meele Damage reflect 400%
Knights Defense: Increases nearby Player armor by 22
Avoidance: Evasion rate 5%
Training: allstats +300

Tier 4
Brave power: 4x with 30% a chance of a critical strike
Basic counterattack: Armor +11 and Damage +5% / Meele Damage reflect 450%
Knmights Defense: Increases nearby Player armor by 33
Avoidance: Evasion rate 10%
Knights belief: Resurrection
Training: allstats +1000

Tier 5
Brave power: 4x with 35% a chance of a critical strike
Basic counterattack: Armor +22 and Damage +5% / Meele Damage reflect 1.5x Str
Knights Defense: Increases nearby Player armor by 44
Avoidance: Evasion rate 10%
Knights belief: Resurrection
Training: allstats +15k

Strategy of Command (Q): Heals up to 4% HP immediately, aggro near mobs and aoe on cast 6x Str

Tier 6
Brave power: 4x with 40% a chance of a critical strike
Basic counterattack: Armor +22 and Damage +5% / Meele Damage reflect 1.5x Str
Knights Defense: Increases nearby Player armor by 66
Avoidance: Evasion rate 10%
Knights belief: Resurrection
Training: allstats +50k

Strategy of Command (Q): Heals up to 4% HP immediately, aggro near mobs and aoe on cast 6x Str
Absolute defense (W): Templar gains +200 armor for 15sec and has a chance to deal x8 Str to an random enemy

Dis 1
Brave power: 4x with 40% a chance of a critical strike
Basic counterattack: Armor +33 and Damage +5% / Meele Damage reflect 1,5x Str
Knights Defense: Increases nearby Player armor by 77
Avoidance: Evasion rate 10%
Knights belief: Resurrection
Training: allstats +50k

Strategy of Command (Q): Heals up to 4% HP immediately, aggro near mobs and aoe on cast 6x Str
Absolute defense (W): Templar gains +200 armor for 15sec and has a chance to deal x8 Str to an random enemy
Templar spirit (E):Makes Nearby Player Immun for 8sec and for that time the Damage of Basic Counterattack increases by 100%.

Dis 2
Brave power: ???x with ???% a chance of a critical strike
Basic counterattack: Armor +??? and Damage +???% / Meele Damage reflect ???x Str
Knights Defense: Increases nearby Player armor by ???
Avoidance: Evasion rate ???%
Knights belief: Resurrection
Training: allstats +50k

Strategy of Command (Q): Heals up to ???% HP immediately, aggro near mobs and aoe on cast ???x Str
Absolute defense (W): Templar gains +??? armor for 15sec and has a chance to deal x??? Str to an random enemy
Templar spirit (E):Makes Nearby Player Immun for 12sec and for that time the Damage of Basic Counterattack increases by ???%. on activation sets the cooldown of all skills to 0 for all nearby player
(R):

Dis 3
Activ:Passiv:


The Templar takes in Dis the role as the Tank. He takes the damage for the group and can buff additional armor. His spellset is defensive and not very powerful on the offensive




Tier 1
Explosion: 3x with 15% a chance of a critical strike
Multiple Magic: an auto attack damages up to 3 mobs
Training: allstats +15

Tier 2
Explosion: 3x with 20% a chance of a critical strike
Multiple Magic: an auto attack damages up to 3 mobs
Conjoint magic: magic will constantly flow out your body and damages mobs by 300
Training: allstats +75

Tier 3
Explosion: 4x with 20% a chance of a critical strike
Multiple Magic: an auto attack damages up to 3 mobs
Conjoint magic: magic will constantly flow out your body and damages mobs by 2000
Wild Area Magic: 20% chance to damage mobs around you by 8000
Training: allstats +300

Tier 4
Explosion: 4x with 30% a chance of a critical strike
Multiple Magic: an auto attack damages up to 3 mobs
Conjoint magic: magic will constantly flow out your body and damages mobs by 6000
Wild Area Magic: 20% chance to damage mobs around you by 30k
Destroy Magic: 5% chance to hit 300k with normal attack
Training: allstats +1000

Tier 5
Explosion: 4x with 30% a chance of a critical strike
Multiple Magic: an auto attack damages up to 3 mobs
Conjoint magic: magic will constantly flow out your body and damages mobs by 10k
Wild Area Magic: 20% chance to damage mobs around you by 100k
Destroy Magic: 5% chance to deal 36x Int with each attack
Training: allstats +15k

Ice pick (Q): aoe with 80x Int

Tier 6
Explosion: 4x with 30% a chance of a critical strike
Multiple Magic: an auto attack damages up to 3 mobs
Conjoint magic: magic will constantly flow out your body and damages mobs by 25k
Wild Area Magic: 20% chance to damage mobs around you by 350k
Destroy Magic: 5% chance to deal 36x Int with each attack
Training: allstats +50k

Ice pick (Q): aoe with 80x Int
Take control of Pian (W): on click Damage to nearby mobs 130x Int, slows for 3 sec

Dis 1
Explosion: ???x with ???% a chance of a critical strike
Multiple Magic: an auto attack damages up to ??? mobs
Conjoint magic: magic will constantly flow out your body and damages mobs by ???k
Wild Area Magic: ???% chance to damage mobs around you by ???k
Destroy Magic: ???% chance to deal ???x Int with each attack
Training: allstats +50k

Ice pick (Q): aoe with ???x Int
Take control of Pian (W): on click Damage to nearby mobs ???x Int, slows for 3 sec
(E):

Dis 2
Explosion: ???x with ???% a chance of a critical strike
Multiple Magic: an auto attack damages up to ??? mobs
Conjoint magic: magic will constantly flow out your body and damages mobs by ???k
Wild Area Magic: ???% chance to damage mobs around you by ???k
Destroy Magic: ???% chance to deal ???x Int with each attack
Training: allstats +50k

Ice pick (Q): aoe with ???x Int
Take control of Pian (W): on click Damage to nearby mobs ???x Int, slows for 3 sec
(E):
(R):

Dis 3
Activ:Passiv:


The Mage takes in Dis the role as aoe damage class, all her skills are designed to deal a lot of damage on multiple mobs thats makes here the best Tower rusher out there




Tier 1
Increase in magic: 2.5x with 25% a chance of a critical strike
A curse of energy: 50 damage per sec arount you
Training: allstats +15

Tier 2
Increase in magic: 3x with 30% a chance of a critical strike
A curse of energy: 400 damage per sec arount you
Weakness: decreases the enemy attack power around you by 5%
Training: allstats +75

Tier 3
Increase in magic: 3.25x with 35% a chance of a critical strike
A curse of energy: 2000 damage per sec arount you
Weakness: decreases the enemy attack power around you by 10%
Friendly spirits: buffs nearby Players movement speed by 15% and regeneration rate by 50
Training: allstats +300

Tier 4
Increase in magic: 3.5x with 40% a chance of a critical strike
A curse of energy: 12k damage per sec arount you
Weakness: decreases the enemy attack power around you by 15%
Friendly spirits: buffs nearby Players movement speed by 20% and regeneration rate by 300
Enhanced magic power: increase attack power by 5%
Training: allstats +1000

Tier 5
Increase in magic: 3.5x with 40% a chance of a critical strike
A curse of energy: 40k damage per sec arount you
Weakness: decreases the enemy attack power around you by 10%
Friendly spirits: buffs nearby Players movement speed by 20% and regeneration rate by 600
Enhanced magic power: increase attack power by 15%
Training: allstats +15k

Magic Protection (Q): Instantly restores HP by (0,8x Int + 5% of tagets max HP) and buffs 60 sec 11 armor and 15% attack damage
cast on Tamplar / Dark Knight increased Int proportion by 25%

Tier 6
Increase in magic: 3.5x with 40% a chance of a critical strike
A curse of energy: 133k damage per sec arount you
Weakness: decreases the enemy attack power around you by 10%
Friendly spirits: buffs nearby Players movement speed by 20% and regeneration rate by 1200
Enhanced magic power: increase attack power by 15%
Training: allstats +50k

Magic Protection (Q): Instantly restores HP by (0,8x Int + 5% of tagets max HP) and buffs 120 sec 11 armor and 15% attack damage
cast on Tamplar / Dark Knight increased Int proportion by 25%
Crime and Punishment (W): on click cast aoe around you with 100x Int and hit enemies lose 25% attack damage for 30sec

Dis 1
Increase in magic: 3.5x with 40% a chance of a critical strike
A curse of energy: 300k damage per sec and each 3.5sec 2x Int arount you
Weakness: decreases the enemy attack power around you by 10%
Friendly spirits: buffs nearby Players movement speed by 20% and regeneration rate by 3000
Enhanced magic power: increase attack power by 15%
Training: allstats +50k

Magic Protection (Q): Instantly restores HP by (0,8x Int + 5% of tagets max HP) and buffs 60 sec 44 armor and 15% attack damage
cast on Tamplar / Dark Knight increased Int proportion by 25%
Crime and Punishment (W): on click cast aoe around you with 100x Int and hit enemies lose 25% attack damage for 30sec
Totem (E): Summons a Totem that lasts 30 sec, deals 100x Int and Allied recover 1.2x Int on effeact area ( recover does not include Shaman)

Dis 2
Increase in magic: 3.75x with 40% a chance of a critical strike
A curse of energy: 300k damage per sec and each 2sec 3,5x Int arount you
Weakness: decreases the enemy attack power around you by 10%
Friendly spirits: buffs nearby Players movement speed by 20% and regeneration rate by 10k
Enhanced magic power: increase attack power by 15%
Training: allstats +50k

Magic Protection (Q): Instantly restores HP by (0,6x Int + 30% of tagets max HP) and buffs 120 sec 44 armor and 15% attack damage
cast on Tamplar / Dark Knight increased Int proportion by 30%
Crime and Punishment (W): on click cast aoe around you with 140x Int and hit enemies lose 30% attack damage for 30sec
Totem (E): Summons a Totem that lasts 30 sec, deals 100x Int and Allied recover 1.2x Int on effeact area ( recover does not include Shaman)
Seal (R): Deals 200x Int and reduces enemy attackspeed by 88% lastes for 6sec

Dis 3
Activ:Passiv:


The Shaman takes in Dis the role as Healer with some very hard buffs and Damage aspects, he can defend himself and protect his group




Tier 1
Excitement: 2.5x with 30% a chance of a critical strike
Madness: Attack speed increased by 15%
Training: allstats +15

Tier 2
Excitement: 2.5x with 35% a chance of a critical strike
Madness: Attack speed increased by 20%
Ruthless: 5% chance to deal 5000 damage
Training: allstats +75

Tier 3
Excitement: 2.5x with 45% a chance of a critical strike
Madness: Attack speed increased by 25%
Ruthless: 5% chance to deal 30k damage
Battle rage: Increased attack speed around you by 3%
Training: allstats +300

Tier 4
Excitement: 2.5x with 55% a chance of a critical strike
Madness: Attack speed increased by 30%
Ruthless: 5% chance to deal 90k damage
Battle rage: Increased attack speed around you by 7%
Revenge: close up damage reflection by 700%
Training: allstats +1000

Tier 5
Excitement: 2.75x with 60% a chance of a critical strike
Madness: Attack speed increased by 30%
Ruthless: 5% chance to deal 15x Agi
Battle rage: Increased attack speed around you by 7%
Revenge: close up damage reflection by 700%
Training: allstats +15k

Battle Madness (Q): Increased Attack and Movement speed by 100% for 30sec

Tier 6
Excitement: 3x with 60% a chance of a critical strike
Madness: Attack speed increased by 30%
Ruthless: 5% chance to deal 15x Agi
Battle rage: Increased attack speed around you by 7%
Revenge: close up damage reflection by 900% and redueced damage by 2%
Training: allstats +50k

Battle Madness (Q): Increased attack and movement speed by 100% for 30sec
Engrave the battle cell(W): Increased attack speed by 60% and increase damage by 25% for 300 sec

Dis 1
Excitement: 3x with 60% a chance of a critical strike
Madness: Attack speed increased by 40%
Ruthless: 5% chance to deal 15x Agi
Battle rage: Increased attack speed around you by 10%
Revenge: close up damage reflection by 900% and redueced damage by 2%
Training: allstats +50k

Battle Madness (Q): Increased attack speed by 105% and movement speed by 100% for 30sec
Engrave the battle cell(W): Increased attack speed by 60% and increase damage by 5% for 300 sec
Adrenaline (E): increase Attack and Movement speed by 40% for 20sec, adds 5% chance to deal Agi+Int x15 Damage

Dis 2
Excitement: 3,75x with 60% a chance of a critical strike
Madness: Attack speed increased by 40%
Ruthless: 5% chance to deal 15x Agi
Battle rage: Increased attack speed around you by 10%
Revenge: close up damage reflection by 1200% and redueced damage by 5%
Training: allstats +50k

Battle Madness (Q): Increased attack speed by 105% and movement speed by 100% for 30sec
Engrave the battle cell(W): Increased attack speed by 70% and increase damage by 50% for 300 sec
Adrenaline (E): increase Attack and Movement speed by 40% for 20sec, adds 5% chance to deal Agi+Int x15 Damage
Overdrive (R):deals 200x Agi, get invincible for 15sec

Dis 3
Activ:Passiv:


The Bersi takes in Dis the role as the High solo target DD his fast attacks melt the Hp bar of any mob in no time. on the other hand the same happens with his Hp bar




Tier 1
Bang Bang: 3x with 30% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by 5
Training: allstats +15

Tier 2
Bang Bang: 3x with 40% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by 10
Bleeding bullet: 600 dmg per sec
Training: allstats +75

Tier 3
Bang Bang: 3.5x with 45% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by 15
Bleeding bullet: 3000 dmg per sec
Arrowhead: 15% chance to deal 22.5k damage
Training: allstats +300

Tier 4
Bang Bang: 3.75x with 50% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by 25
Bleeding bullet: 15k dmg per sec
Arrowhead: 15% chance to deal 60k damage
Reload: increased attack speed by 40%
Training: allstats +1000

Tier 5
Bang Bang: 3.75x with 50% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by 35
Bleeding bullet: 15k dmg per sec
Arrowhead: 15% chance to deal 7x Agi
Reload: increased attack speed by 40%
Training: allstats +15k

Sniping destruction (Q): Deals 70x Agi and decreased enemy armor by 15 for 30sec

Tier 6
Bang Bang: 3.75x with 50% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by 45
Bleeding bullet: 60k dmg per sec
Arrowhead: 15% chance to deal 7x Agi
Reload: increased attack speed by 40%
Training: allstats +15k

Sniping destruction (Q): Deals 70x Agi and decreased enemy armor by 15 for 30sec
Destruction bombardment (W): Deals 110x Agi

Dis 1
Bang Bang: 3,75x with 55% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by 45
Bleeding bullet: 200k dmg per sec
Arrowhead: 15% chance to deal 7x Agi
Reload: increased attack speed by 40%
Training: allstats +50k

Sniping destruction (Q): Deals 100x Agi and decreased enemy armor by 15 for 40sec
Destruction bombardment (W): Deals 110x Agi
(E): Deals 12x Agi and decreased enemy armor by 15 and gunner heals for 15%

Dis 2
Bang Bang: ???x with ???% a chance of a critical strike
Finding weaknesses: Reduced Armor of enemys around you by ???
Bleeding bullet: ???k dmg per sec
Arrowhead: ???% chance to deal ???x Agi
Reload: increased attack speed by ???%
Training: allstats +50k

Sniping destruction (Q): Deals ???x Agi and decreased enemy armor by ??? for 30sec
Destruction bombardment (W): Deals ???x Agi
(E):
(R):

Dis 3
Activ:Passiv:


The Gunner takes in Dis the role as debuffer. He weakens the enemies defences and can deal a good amount of solo target damage




Tier 1
Passiv 1:??% chance to deal ?x damage
Passiv 2:??% chance to deal ??? damage
Passiv 3:??% evasion

Tier 2
Passiv 1:??% chance to deal ?x damage
Passiv 2:??% chance to deal ??? damage
Passiv 3:??% evasion
Passiv 4:Summons a Fire Elemental that deals ?x int damage (manuel)

Tier 3
Passiv 1:??% chance to deal ?x damage
Passiv 2:??% chance to deal ??? damage
Passiv 3:??% evasion
Passiv 4:Summons a Fire Elemental that deals ?x int damage (manuel)
Passiv 5:Summons a Fire Elemental that deals ?x int damage (automatic)

Tier 4
Passiv 1:??% chance to deal ?x damage
Passiv 2:??% chance to deal ??? damage
Passiv 3:??% evasion
Passiv 4:Summons a Fire Elemental that deals ?x int damage (manuel)
Passiv 5:Summons a Fire Elemental that deals ?x int damage (automatic)
Training: allstats +1000

Tier 5
Passiv 1:??% chance to deal ?x damage
Passiv 2:??% chance to deal ??? damage
Passiv 3:??% evasion
Passiv 4:Summons a Fire Elemental that deals ?x int damage (manuel)
Passiv 5:Summons a Fire Elemental that deals ?x int damage (automatic)
Training: allstats +15k

(Q):

Tier 6
Passiv 1:??% chance to deal ?x damage
Passiv 2:??% chance to deal ??? damage
Passiv 3:??% evasion
Passiv 4:Summons a Fire Elemental that deals ?x int damage (manuel)
Passiv 5:Summons a Fire Elemental that deals ?x int damage (automatic)
Training: allstats +15k

(Q):
(W):

Dis 1
Passiv 1:35% chance to deal 5x damage
Passiv 2:30% chance to deal 270k damage
Passiv 3:15% evasion
Passiv 4:Summons a Fire Elemental that deals 4x int damage (manuel)
Passiv 5:Summons a Fire Elemental that deals 4x int damage (automatic)
Training: allstats +50k

(Q):summons a plant for 30sec that deals 6x int damage
(W):Deals 180x int on a singel monster over time
(E):Deals 275x int and heals you for 20% HP

Dis 2
Passiv 1:35% chance to deal 5x damage
Passiv 2:30% chance to deal 900k damage
Passiv 3:15% evasion
Passiv 4:Summons a Fire Elemental that deals 4x int damage (manuel)
Passiv 5:Summons a Fire Elemental that deals 5x int damage (automatic)
Training: allstats +50k

(Q):summons a plant for 30sec that deals 6x int damage
(W):Deals 180x int on a singel monster over time
(E):Deals 275x int and heals you for 20% HP
(R):Summons a Shadow Elemental that deals 246x int on the point it was summoned and deals 125x int with attacks

Dis 3
Activ:Passiv:


The Summoner takes the Role as Singeltaget Damage Dealer in Dis. The Summoner isn't very powerful on his own but with his summons he is. With the Summoner your never alone you always got your friends.




Tier 1
Passiv 1:75% chance to deal 2.25x damage
Passiv 2:Movement speed increased by 15

Tier 2
Passiv 1:80% chance to deal 2.25x damage
Passiv 2:Movement speed increased by 30
Passiv 3:Armor increased by 11

Tier 3
Passiv 1:85% chance to deal 2.25x damage
Passiv 2:Movement speed increased by 45
Passiv 3:Armor increased by 22
Passiv 4:15% chance to deal 30k aoe dmg

Tier 4
Passiv 1:85% chance to deal 2.25x damage
Passiv 2:Movement speed increased by 60
Passiv 3:Armor increased by 44
Passiv 4:15% chance to deal 80k aoe dmg
Passiv 5:After 5 minutes from the start of the game, all heroes gain + 4% statts
Training:allstats +1000

Tier 5
Passiv 1:85% chance to deal 2.5x damage
Passiv 2:Movement speed increased by 75
Passiv 3:Armor increased by 44
Passiv 4:15% chance to deal 240k aoe dmg
Passiv 5:After 5 minutes from the start of the game, all heroes gain + 4% statts
Training:allstats +15k

(Q):Attackspeed +170% for 7 sec, Damage around you for 20x Str consums 5% of your HP

Tier 6
Passiv 1:90% chance to deal 2.75x damage
Passiv 2:Movement speed increased by 75
Passiv 3:Armor increased by 44
Passiv 4:15% chance to deal 500k aoe dmg
Passiv 5:After 5 minutes from the start of the game, all heroes gain + 4% statts
Training:allstats +15k

(Q):Attackspeed +170% for 7 sec, Damage around you for 20x Str (consums 5% of your HP)
(W):Deals 150x Str to a singel taget (consums 10% of your HP)

Dis 1
Passiv 1:90% chance to deal 2.75x damage
Passiv 2:Movement speed increased by 75
Passiv 3:Armor increased by 66
Passiv 4:Damages tagets every 8sec for 12x Str (heals 1% of your HP)
Passiv 5:After 5 minutes from the start of the game, all heroes gain + 4% statts
Training:allstats +50k

(Q):Attackspeed +200% for 7 sec, Damage around you for 20x Str (consums 5% of your HP)
(W):Deals 150x Str to a singel taget (consums 10% of your HP)
(E):Enemy: Trigers every 3sec a damage of 35x Str for a total of 8 times (consums 10% of your HP)
(E):Self: it instantly heals 13% of your HP

Dis 2
Passiv 1:95% chance to deal 2.75x damage
Passiv 2:Movement speed increased by 75
Passiv 3:Armor increased by 66
Passiv 4:Damages tagets every 8sec for 12x Str (heals 1% of your HP)
Passiv 5:After 5 minutes from the start of the game, all heroes gain + 4% statts
Training:allstats +50k

(Q):Attackspeed +200% for 7 sec, Damage around you for 20x Str (consums 5% of your HP)
(W):Deals 200x Str to a singel taget (consums 14% of your HP)
(E):Enemy: Trigers every 3sec a damage of 35x Str for a total of 8 times. Heal 2% HP each strike (consums 10% of your HP)
(E):Self: it instantly heals 13% of your HP
(R):Deals 255x Str around you.(consums 13% of your HP)

Dis 3
Activ:Passiv:


The Gladiator takes in Dis the role as DamageDealer or Offtank, something that deals alot of dmg ?




Tier 1
Passiv 1:25% chance to deal 3.25x damage
Passiv 2:5% bleed dmg

Tier 2
Passiv 1:30% chance to deal 3.5x damage
Passiv 2:7% bleed dmg
Passiv 3:Restores 0.008MP every sec for all allies around you

Tier 3
Passiv 1:35% chance to deal 4x damage
Passiv 2:10% bleed dmg
Passiv 3:Restores 0.008MP every sec for all allies around you
Passiv 4:Attackspeed +10%

Tier 4
Passiv 1:40% chance to deal 4.25x damage
Passiv 2:15% bleed dmg
Passiv 3:Restores 0.12MP every sec for all allies around you
Passiv 4:Attackspeed +15%
Passiv 5:Reincanation 210sec cooldown, Heals per spell 1% HP
Training:allstats +1000

Tier 5
Passiv 1:40% chance to deal 4.5x damage
Passiv 2:15% bleed dmg
Passiv 3:Restores 0.12MP every sec for all allies around you
Passiv 4:Attackspeed +15%
Passiv 5:Reincanation 240sec cooldown
Training:allstats +15k

(Q):deals 105x agi, and Heals 5% HP

Tier 6
Passiv 1:40% chance to deal 4.75x damage
Passiv 2:15% bleed dmg
Passiv 3:Restores 0.2MP every sec for all allies around you
Passiv 4:Attackspeed +15%
Passiv 5:Reincanation 240sec cooldown
Training:allstats +15k

(Q):deals 105x agi, and Heals 5% HP
(W):deals 70x agi as an AOE and buffs 60% Movementspeed

Dis 1
Passiv 1:45% chance to deal 5x damage
Passiv 2:15% bleed dmg
Passiv 3:Restores 0.2MP every sec for all allies around you
Passiv 4:Attackspeed +15%
Passiv 5:Reincanation 240sec cooldown, Heals per spell 1% HP
Training:allstats +50k

(Q):deals 125x agi, and Heals 5% HP
(W):deals 70x agi as an AOE and buffs 60% Movementspeed
(E):Enemy: 150x Agi, and 1/5 dmg to nearby mobs, Heals 5% HP
(E):Self: 70sec atk-speed +25% atk-damage +25% Heals 7%
(E):Ally: 1200 sec atk-speed +10% atk-damage +15%

Dis 2
Passiv 1:45% chance to deal 5.5x damage
Passiv 2:15% bleed dmg
Passiv 3:Restores 0.2MP every sec for all allies around you
Passiv 4:Attackspeed +20% Agi +4%
Passiv 5:Reincanation 240sec cooldown, Heals per spell 1% HP
Training:allstats +50k

(Q):deals 125x agi, and Heals 5% HP
(W):deals 70x agi as an AOE and buffs 100% Movementspeed
(E):Enemy: 150x Agi, and 1/5 dmg to nearby mobs, Heals 5% HP
(E):Self: 70sec atk-speed +25% atk-damage +25% Heals 7%
(E):Ally: 1200 sec atk-speed +10% atk-damage +15%
(R):350x Agi Heals 5%

Dis 3
Activ:Passiv:


The Dragon Hunter takes in Dis the role as DamageDealer good dmg on range and some support capabilities



state of version B1.90