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Crafting Guide



Crafting
In BaW is crafting not necessary.

Crafting is simpel just farm 10x Boxes, they drop from Mobs in your Bag and use the crating skill.

not each mob drops mats, you can say in each zone is a different drop, that makes a diferent item.

if you have craft a item it appears in your Bag zone.

To upgrade a item take two crafting items of the same kind in your bag and use the upgrade skill
(always upgrade with a +0 item)

The Max Upgrade is +3


Example:
Starting Village - cold zone - treatment of cold wolf
Use the Crafting Skill (N) to create equipments, after the possession of ten molars of the wolf by the backpack

For example, after holding two pieces of white sword in a backpack

Example:
10 molars of wolves + Equipment creation + 100% = White Sword +0

White Sword + White Sword + Equipment creation + 60% = White Sword +1

White Sword +1 + White Sword + Equipment creation + 40% = White Sword +2

White Sword +2 + White Sword + Equipment creation + 25% = White Sword + 3

Example:
10 molars of wolves - Equipment creations = White sword
10 wrecks of desert - Equipment creation = Desert gaiters




Start Village - cold Zone

Material: Wolf drop

(Weapon) White Sword +0
ATK +200, DEF +2, Wisdom +6

(Weapon) White Sword +1
ATK +210, DEF +3, Wisdom +8

(Weapon) White Sword +2
ATK +250, DEF +4, Wisdom +12
Special effects 1: (Passive) When attacking a cold wolf, you have 70% chance of inflicting 200 additional chaotic damage

(Weapon) White Sword +3
ATK +320, DEF +5, Wisdom +16
Special effects 1: (Passive) When attacking a cold wolf, it deals 400 additional chaotic damage with a 80% chance


Start Village - cold zone - white snowy
Material: snow bear drop

(Armor) Bear Hide coat +0
Defensive Power +10, Stamina Recovery +3

(Armor) Bear Hide coat +1
Defense +11, Stamina +4, Stamina +5

(Armor) Bear Hide coat +2
Defense +12, Stamina +6, Stamina +6
Special effects 1: (Passive) When attacked by a cold bear, regenerates 15 health

(Armor) Bear Hide coat +3
Defense +14, Strength +10, Stamina +7
Special effects 1: (passive) Recover 25 health when attacked by a cold bear


Start Village - cold zone - white snowy - fallen cave
Material: Mammoth's drop

(Ornament) Ring of the Blindfold +0
All stats +10

(Ornament) Ring of the Blindfold +1
All Abilities +12

(Ornament) Ring of the Blindfold +2
All stats +14
Special effect 1: (active) Red lightning that inflict 1200 damage to enemies in use

(Ornament) Ring of the Blindfold +3
All stats +19
Special effect 1: (active) Red lightning that inflicts 1750 damage to enemies


Dru Pin - Giant's Forest
Material: Beast Warrior drop

(Shield) Feral Shield +0
Armor +15

(Shield) Feral Shield +1
Defensive +16

(Shield) Feral Shield +2
Armor +18, Sensation +10

(Shield) Feral Shield +3
Armor +20, Sensation +12


Dru Pin - Giant's Forest
Material: Giant's Wreck Drop

(Weapon) Giant Slayer +0
ATK +720, Armor +5, Wisdom +80

(Weapon) Giant Slayer +1
ATK +750, Defense +6, Wisdom +95, ATK + 7%

(Weapon) Giant Slayer + 2
ATK +850, Defense +6, Wisdom +105, Attack Speed + 8%
Special effects 1: 400 additional chaotic damage on Giant attacks except passive bosses

(Weapon) Giant Slaughterer +3
ATK +1000, Defense +6, Wisdom +120, Attack Speed + 9%
Special effects 1: 700 additional chaotic damage when attacking giant except the (passive) boss


Dru Pin - Giant's Forest - Destroyed Village
Material: Fallen Wood Elf Warrior Drop

(Armor) Nature's Armor +0
Defense +30, Stamina +15

(Armor) Nature's Armor +1
Defense +32, Stamina +10, Stamina +18

(Armor) Nature's Armor +2
Armor +35, Stamina +10, Stamina +25
Special effects 1: Recovers 75 health when attacked by Wood Elven monsters except the boss.

(Armor) Nature's Armor +3
Armor +37, All Stats +10, Stamina +25, Attack Speed + 4%
Special effects 1: Recovers 115 health when attacked by Wood Elven monsters except the boss.


Lucca Village - Stone Zone
Material: Golem Drop

(Ornament) Golem's Seal +0
Strength +80, + Sensation 70, + Wisdom 70

(Ornament) Golem's Seal +1
All Abilities +85

(Ornament) Golem's Seal +2
Strength +20, All Stats +85
Special effect 1: (active) Red lightning that deals 6250 damage

(Ornament) Golem's Seal +3
Strength +35, All Stats +100
Special effect 1: (active) Red lightning that deals 9000 damage


Lucca Village - Stone Zone - Cave of the Fall
Material: Area Drop

(Shield) Cloak of the Second Army +0
Defensive +24

(Shield) Cloak of the Second +1
Defense +25, Wisdom +10

(Shield) Cloak of the Second +2
Defense +26, Strength +10, Wisdom +35

(Shield) Cloak of the Second +3
Defense +28, Strength +10, Wisdom +45


Lucca Village - Underground World
Material: Area Drop

(Weapon) Command +0
ATK +2000, DEF +10, Wisdom +180

(Weapon) Command + 1
ATK +2500, DEF +10, Wisdom +200

(Weapon) Command +2
ATK +2500, DEF +12, Wisdom +220, Attack Speed + 6%
Special effects 1: (passive) Attack of the deceased and Prison of the deceased, 75%

(Weapon) Command +3
ATK +3000, DEF +12, Wisdom +270, ATK + 7%
Special effects 1: (Passive) Attacks 2500 additional chaotic damage on 80%


Lucca Village - Underground World - Underground Prison Material: Prisoner Drop
(Armor) Shadow Armor +0 Defense +40, All Stats +45, Stamina +15 (Armor) Shadow Armor +1 Defensive +45, All Stats +55, Stamina +15 (Armor) Shadow Armor +2 Armor +50, All Strength +55, Stamina +25 Special effects 1: (Passive) When you get attacked by the prisoners (Armor) Shadow Armor +3 Armor +55, All Stats +75, Stamina +35 Special effects 1: (Passive) Retreat 450 damage when attacked by prison guards and prisoners eyes


Lucca Village - Underground World - Underground Prison - Silent Apparel
Material: Area Drop

(Ornament) Rings of Soul +0
Strength +80, All Abilities +140, Stamina +35

(Ornament) Ring of Soul +1
Strength +80, All Stats +160, Stamina +25

(Ornament) Rings soul +2
Strength +80, All Abilities +180, Stamina +35
Special effects 1: (active) Red lightning that inflicts 19000 damage to enemies

(Ornament) Ring of Soul +3
Strength +80, All Stats +200, Stamina +35
Special effects 1: (active) Red lightning that inflicts 28000 damage to enemies


Lucca Village - Suspected Desert Zone scorpion
Material: Scorpion Drop

(Shield) Desert Leggings +0
Armor +35

(Shield) Desert Leggings +1
Armor +37, Strength +10, Sensation +10

(Shield) Desert Leggings +2
Defense +40, Strength +10, Sensation +37

(Shield) Desert Leggings +3
Armor +45, Sensation +50